Strange glitch: after you rescue the teammate who went exploring, then go back to the start, it plays the dialogue from the cutscene where they introduce each other. The reaction balloons are in odd positions, too.
After that, you are put on a black screen at the island port?? I wandered around and pressed Z until I found something, so it's a map....
I like this game very much,and look forward to further development,and there are some bugs after defeating the final boss. The shopper will disappear and when you try to return to the original beach, the game will stuck and repeat the lore on the ship. By the way, I advise to adjust the decrease of HP after reaching the heaviest level, I can't even manage to go to the shopper for a diet pill and was knocked out easily.
Unfortunate that this is only as far as a proof of concept/demo, but using some sort of game engine this seems like it could be lots of fun! If I can translate it, I should be able to understand it better too! Both for story and Dev wise/the effort you put into it.
Despite having to use a program to translate the game, I found it pretty enjoyable despite it's very short length! I can see potential in this project as well as using the unused sprites for the status effects.
Derp sorry referring to Dexy, I'm sure I could easily find a translation program to use, but I'd rather have one that is guaranteed to work (course I don't mean the translation being exact in terms of work)
For you though could be interesting to come back to every now and then or use it with a different game engine even! I do find RPGMaker to be a bit clucky at times.
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Strange glitch: after you rescue the teammate who went exploring, then go back to the start, it plays the dialogue from the cutscene where they introduce each other. The reaction balloons are in odd positions, too.
After that, you are put on a black screen at the island port?? I wandered around and pressed Z until I found something, so it's a map....
I like this game very much,and look forward to further development,and there are some bugs after defeating the final boss. The shopper will disappear and when you try to return to the original beach, the game will stuck and repeat the lore on the ship. By the way, I advise to adjust the decrease of HP after reaching the heaviest level, I can't even manage to go to the shopper for a diet pill and was knocked out easily.
I enjoyed the game can't wait to see more
this was extremely fun! thank you for making this!
Thanks!
Unfortunate that this is only as far as a proof of concept/demo, but using some sort of game engine this seems like it could be lots of fun! If I can translate it, I should be able to understand it better too! Both for story and Dev wise/the effort you put into it.
Despite having to use a program to translate the game, I found it pretty enjoyable despite it's very short length! I can see potential in this project as well as using the unused sprites for the status effects.
thanks!
May I ask what program you used/how to use it with this app? I'm curious to the text and conversations.
I am using RPG Maker MV
Derp sorry referring to Dexy, I'm sure I could easily find a translation program to use, but I'd rather have one that is guaranteed to work (course I don't mean the translation being exact in terms of work)
For you though could be interesting to come back to every now and then or use it with a different game engine even! I do find RPGMaker to be a bit clucky at times.
thanks for this was a fun short game liked the bats design
thanks!