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The game glitches when you reach the highest weight stage and displays the menu cursor instead of the idle sprite and it doesn't show any description

Also, there's a bug that when you're in the boss battles after the main boss, the middle one specifically, the boss hands collide with each other, preventing them from going to the sides in the third phase and rendering the fight unplayable.

Hi Kumanabe, I enjoy this game a lot, however I've been having problems playing it because the dragon's sprite is missing. It doesn't happen always but it is very frequent. Restarting the game or the computer only works sometimes.

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Was fun to see the silliness of the new additions!

There were some issues still though.  Area 3 of Fantasy, it is possible to get stuck in an infinite ping pong loop between the hammers, they just knock you right back into each other endlessly.  I love the new level 4 fat, but like before, the cake feeders, once you get too heavy you can't outrun, out jump, or  defeat them, and get stuck being fed endlessly.  The third door of EX boss has the same issue with fat, once you gain too much it is an endless loop, and in addition the crystal you get for beating it never becomes active to be picked up.  There is bound to be some other areas that need fine tuning, and any forms that grant controllable flight make levels easy in many cases, skipping/immunizing against all other hazards.

Usually hitting enter will bring up an option to "retire" back to the hub world. Thankfully( or unfortunately if you like to stay huge) Doing so with lvl 4 obesity will just set you back to lvl 3.

Which works out cause if you hit lvl 4, at least in the initial 1.1 version. You can't go back down in size till you retire to the hub area.

it seems pretty good an update. i only wish there was descriptions for all of the conditions. like lvl 4 fat, and the magician transformations.

i do like how there's an item that can keep those conditions around now. but helium inflated state doesn't seem to stay even with the item active. 

admittedly i would not be against being able to have the capacity be raised higher than the 100 the item gives. with that it could be an interesting challenge to see how far into the game each condition can get without it wearing off.

for example the fat state can get a good number of places with skilled jumps. but actually clearing a stage doesn't seem possible in most cases.

That being said. i love the update!

Got a small issue with the current build, it seems there's a bug with the transformations, that being that I seem to be able to get, lets say, unstuck from a beaker exactly once. However if I get stuck in a beaker again, I am no longer able to get out and return back to normal. I was trying to do the factory level and missed a jump, I was able to get out of washingmachine mode exactly one time, then I was turned into a washing machine a second time and was stuck like that until the game closed. I'm wondering if I'm missing something or if this is genuinely a bug.

Nvm, I just figured out it was the crystal thing, the counter on the left says 0 when it used to say 1, that explains it.

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Got no clue on what the controls are other than movement.
I  can't figure out the kick button.

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a is kick if i rember right s is potion to turn back from most forms and i think w is jump most the stuff is mussle memory at this point for me