A downloadable Game for Windows

The game has been updated!

*Save data from last time is not compatible, sorry!

It's gone from version 1.0, uploaded last year, to 1.1!

 added more conditions, new stages, and a few extra bits and pieces!

 also improved some of the existing conditions, fixed some glitches, and tried to make it lighter!

Due to the large number of updates, we'll include text within the file describing the updates!

This is the end of the major updates for this game for now.

But we may do another smaller update if we get any more ideas!



My game that I've been creating has come to a close and I'm uploading it here!

It's packed with more content than the test version I've uploaded in the past, and I think it's even more colorful than my fetish!

I think my fetish is now more colorful!


If you are unable to play all of the content due to bugs or other specific circumstances, please let me know!
Also, if you have any information about the game being slow, please leave a comment and let me know.

We would also appreciate it if you could comment on the game, as it will help us in creating or updating the game next time!


I'm replying to comments mostly on this page!

https://www.furaffinity.net/view/50466229/#cid:169780843


StatusReleased
PlatformsWindows
Rating
Rated 4.4 out of 5 stars
(19 total ratings)
AuthorKumanabe
GenreAction, Platformer
Tagsfat, inflation, reaction, transformation

Download

Download
DragonReAction!v1.0.zip 129 MB
Download
DragonReAction!V1.1.zip 212 MB

Install instructions

Double-click Player.exe inside to start it. Press the W key at the title screen to start.

If any files are requested, it may be recovered by launching a PGMMV game on Steam.

Or reinstall Microsoft Visual C++ Redistributable 2015 (x86)!

Comments

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(1 edit)

The game glitches when you reach the highest weight stage and displays the menu cursor instead of the idle sprite and it doesn't show any description

Also, there's a bug that when you're in the boss battles after the main boss, the middle one specifically, the boss hands collide with each other, preventing them from going to the sides in the third phase and rendering the fight unplayable.

Hi Kumanabe, I enjoy this game a lot, however I've been having problems playing it because the dragon's sprite is missing. It doesn't happen always but it is very frequent. Restarting the game or the computer only works sometimes.

(1 edit)

Was fun to see the silliness of the new additions!

There were some issues still though.  Area 3 of Fantasy, it is possible to get stuck in an infinite ping pong loop between the hammers, they just knock you right back into each other endlessly.  I love the new level 4 fat, but like before, the cake feeders, once you get too heavy you can't outrun, out jump, or  defeat them, and get stuck being fed endlessly.  The third door of EX boss has the same issue with fat, once you gain too much it is an endless loop, and in addition the crystal you get for beating it never becomes active to be picked up.  There is bound to be some other areas that need fine tuning, and any forms that grant controllable flight make levels easy in many cases, skipping/immunizing against all other hazards.

Usually hitting enter will bring up an option to "retire" back to the hub world. Thankfully( or unfortunately if you like to stay huge) Doing so with lvl 4 obesity will just set you back to lvl 3.

Which works out cause if you hit lvl 4, at least in the initial 1.1 version. You can't go back down in size till you retire to the hub area.

it seems pretty good an update. i only wish there was descriptions for all of the conditions. like lvl 4 fat, and the magician transformations.

i do like how there's an item that can keep those conditions around now. but helium inflated state doesn't seem to stay even with the item active. 

admittedly i would not be against being able to have the capacity be raised higher than the 100 the item gives. with that it could be an interesting challenge to see how far into the game each condition can get without it wearing off.

for example the fat state can get a good number of places with skilled jumps. but actually clearing a stage doesn't seem possible in most cases.

That being said. i love the update!

Got a small issue with the current build, it seems there's a bug with the transformations, that being that I seem to be able to get, lets say, unstuck from a beaker exactly once. However if I get stuck in a beaker again, I am no longer able to get out and return back to normal. I was trying to do the factory level and missed a jump, I was able to get out of washingmachine mode exactly one time, then I was turned into a washing machine a second time and was stuck like that until the game closed. I'm wondering if I'm missing something or if this is genuinely a bug.

Nvm, I just figured out it was the crystal thing, the counter on the left says 0 when it used to say 1, that explains it.

(1 edit)

Got no clue on what the controls are other than movement.
I  can't figure out the kick button.

(-1)

a is kick if i rember right s is potion to turn back from most forms and i think w is jump most the stuff is mussle memory at this point for me